After our last group meeting, Amber and I decided to move along with one of her designs - a vehicle that resembles a skull. After working on it for a bit in the lab on Thursday, we had to leave due to the fact that another class was about to start. Before we departed, I volunteered to work more on the body of the vehicle, so it would be closer to completion next Tuesday.
Long story short: I may have gotten a bit carried away.
Let's take a look:
The dotted lines around the skull-like vehicle body were the first things I drew, to make sure I did not exceed the max size of 4 x 2.5 x 2.5 inches. Then, I drew half of an ellipse, and rotated it 360 degrees around its center line to create the main part of the skull.
From there, it was a lot of just messing around with offset planes, extrusions, extruded cuts, and fillets. I attempted to do a few extrusions to curved surfaces (offset from the initial ellipse I created, for example) but it proved to be difficult to keep track of what's what in the sketch. So, for the most part. I kept it simple and extruded to flat surfaces. I took a lot of creative liberties with the skull, but despite its lack of true realism, I hope my group mates will feel it is a good enough design to move forward with. It would break my heart to have done all this work, only to hear, "It's not good enough!"
Some things that might be added to the body, if we have enough time, are some teeth-like extrusions in the front and wings (we're talking car wings, not feather wings) in the back. I'd like to make the final decision as a group whether or not we'll add those features, so I'm holding off on modeling them for now.
As always, feedback in the comments is sincerely welcomed and appreciated! I think we're on the right track to being done on Thursday, especially if we are given work time for this project on Tuesday. We still need to create the tires, but once that's done, we can finalize the assembly for our vehicle and tweak the body to fit the wheels properly.
Paige Ruka